![]() ![]() If you are using a newer Android SDK, your CopperCube generated Android game can be uploaded again directly to the store without the need to manually zip-align it. ![]() Simplified uploading games to Android Play Store: This makes it possible to split your game up easily into multiple files. ![]() There is now a scripting function named ‘ccbSwitchToCCBFile()’, which when invoked will wipe the memory and load/start that new file. If your game uses a lot of data like textures / sounds / scenes etc, CopperCube now makes it easy to do this as well: You can now dynamically load levels and scenes at runtime.(You can also add other light sources of course, but they won’t cast shadows)īig game support and dynamic level loading: Only one, namely a directional light source is supported for shadow casting. exe target with Direct3D and for the WebGL target. Limitations: This works only for Windows.There is a new tutorial showing how all this works. There are also a few parameters which can influence the look of this. ![]()
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